Note

Until August 14th 2018, you can save $150 on this course. 


In addition to saving $150, you will also receive:

  • Personalized feedback on all submitted assignments
  • Access to a live one-hour Q&A session where you can ask any Instructional Design questions you'd like!
    • If you are unable to attend the scheduled session, you can submit questions in advance and they will be answered during the session. The recorded session will be distributed to all students.

Overview

I’m an accidental Instructional Designer, as many are. Instructional Design was a field I had never heard of, and while applying to graduate school for Speech-Language Pathology, I was given the opportunity to take a job as an Instructional Designer. This is when I discovered my passion and purpose on earth (until retirement at least)! 

Most good learning experiences can be attributed to the careful consideration of an Instructional Designer - someone who worked behind the scenes to craft an enjoyable and relevant learning experience just for you.

Instructional Design is a process that engages learning theories, instructional strategies, and a systematic approach to determining training needs, designing, developing and implementing appropriate solutions for those needs, and evaluating the success of the end product or experience.


Do any of the following statements resonate with you? 

  1. You're new to the field of Instructional Design and want to go behind the curtain to become more familiar with the key concepts/principles of a rapidly growing field.
  2. You think that you might be interested in entering the field of Instructional Design and want help laying the groundwork for understanding the theory behind the process involved in creating high-quality learning experiences.
  3. You work as a faculty member or instructor; you’re a subject matter expert in your field of study, but you aren’t an expert in the field of education, so you want to understand the reasons why Instructional Designers recommend you structure your course in a certain manner in order to get a leg up on developing your own instructor-led, blended, or online courses.


You too can create meaningful and enjoyable learning experiences for your audience, and I'll show you how!


What to Expect:

  • A self-paced course that offers 10 comprehensive modules that cover all of the essentials of Instructional Design
  • A workbook that you can populate as you navigate through each module
  • Practical assignments that you can complete (but are not mandatory)
  • Plenty of resources in the form of journal articles, videos, and activities


You Will Learn How To:

  • Craft Learning

    Learn all of the essentials to crafting high-quality learning experiences that make learners actually want to learn.

  • Understand the Process

    Discover the process of Instructional Design and how it can help you enhance your learning materials.

  • Make Learning Not Suck

    Explore how you can apply these processes to make learning not suck for your audience.

Course Outline

Course curriculum

  • 01
    Welcome!
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    • Welcome to Essentials of Instructional Design!
    • Navigating Essentials of Instructional Design
    • Course Outline
    • How Did You Discover Instructional Design?
    • My Instructional Design Origin Story
  • 02
    Overview of Instructional Design
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    • Brainstorm
    • Instructional Design Mind Map
    • Overview
    • Careers in Instructional Design
    • Assignment #1 (Optional)
    • References
  • 03
    Instructional Design Models
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    • Instructional Design Models: A Framework
    • ADDIE Limitations
    • Dick and Carey Systems Approach Model
    • Successive Approximation Model (SAM)
    • Merrill's Pebble-in-the-Pond Model
    • Kemp Design Model
    • Rapid Prototyping
    • Which Would You Use?
    • Assignment #2 (Optional)
  • 04
    Learning Theories
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    • Consider This
    • Learning Styles
    • Psychological Theories
    • Pedagogy and Andragogy
    • References
  • 05
    Analyzing Learning
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    • What Decisions Need to be Made?
    • Analysis
    • Needs Analysis
    • Task Analysis
    • Analyze This Task
    • Learner Analysis
    • References
  • 06
    Instructional Strategies
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    • Creating Magic
    • Instructional Strategies
    • Maslow's Hierarchy of Needs
    • References
  • 07
    Designing Learning
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    • Overview
    • Instructional Goals and Learning Objectives
    • Gagne's 9 Events
    • Appealing to Maslow's Hierarchy of Needs
    • Universal Design for Learning (UDL)
    • Bonus: Design Thinking
    • References
  • 08
    Developing Learning
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    • Overview
    • Structure and Sequencing
    • Developing Learning Activities
    • Working With Subject Matter Experts (SMEs)
    • Have You Experienced Cases of My SME and Me?
    • Creating Assessments
    • Asset Management
    • References
  • 09
    Implementing Learning
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    • Implementation
  • 10
    Evaluating Learning
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    • Evaluation as a Key Process
    • Evaluation Questions
    • Quality Matters
    • Kirkpatricks 4 Levels of Evaluation
    • Are Kirkpatrick's Four Levels Applicable?
    • Assignment # 3 (Optional)
    • References
  • 11
    Emerging Trends in Instructional Design
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    • Overview
    • Adaptive Learning
    • Microlearning
    • Mobile Learning
    • Social Learning
    • Virtual Reality (VR)
    • Gamification
    • Assignment #4 (Optional)
    • References
  • 12
    Wrap Up
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    • Conclusion

Pricing